Custom Badges
Data Structure
{
"name": "[text component]", // See Text Component Format
"category": "[category id]", // See Identifier (the translation key for the category will be 'badge_category.[namespace].[path]')
"is_hidden": [true | false], // Optional, default: false - It's name, texture and requirements will be hidden in the badge case
"is_secret": [true | false], // Optional, default: false - The badge won't be present in the badge case until it's unlocked
"tiers": [
//WIP
]
}Example
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