Points Owned

ID
"cobblebadges:points_owned"

Triggers every time a Point is earned, but completes once the amount of point needed is reached.

Data Structure

{
  "points": {
    "[point identifier]": [amount], // See Points, Identifier
    "[another point identifier]": [amount]
  }
}

Example

Will complete when the player have 100 bug points AND 25 capture points, it is recommended to make different triggers for each point.

{
  "points": {
    "cobblebadges:bug": 100,
    "cobblebadges:capture": 25
  }
}

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